NetMessageAll
Description
NetMessageAll
is a Function
on Object
Sends a network message (a table) to all Players, which triggers the OnNetMessage event on this object for their client. NetMessage can be sent from the server to clients or from a client to the server.
Example
Object.NetMessageAll(nil)
Usage
network usage: Any (Client or Server/Host)
returns: None
parameters:
- table (Wildcard)